our next steps for creating the engine core modules
read moreNew Gamestate 2020
our next steps for integrating the new gamestate and gameplay
read moreThe openage Converter - Part IV: Conclusions
Now that the technical aspects of the converter are explained, we take some time to review its performance and talk about features that should be implemented in the future.
read moreThe openage Converter - Part III: Convert!
We describe how data in the API-like objects is transferred to nyan objects.
read moreThe openage Converter - Part II: Preparations for Conversion
We investigate how the Genie structures are organized into API-like objects.
read more